Ablaze.js

I’ve ported a version of Ablaze over to javascript, so if you are using a modern browser (Chrome, Safari, Firefox 3.5+ or IE9) you can play with it and make cool images from within your browser.

Click here to go to Ablaze.js app.

This image was created using an emergent algorithm. Every image created by the app is unique and will never be repeated.

Algorithm:
Arrange a number of points with initial parameters x, y, speed, direction and assign a random speed and direction to each. After each iteration of movement, analyze the distances between each point. If 2 points are within a certain distance of each other, draw a line between them.

Check out sample images on my Behance project or on Flickr

Color Anyone?

I added a new color map feature to Ablaze .

Ablaze

Click here to go to Ablaze app.

These images were created using an emergent algorithm. Every image created by the app is unique and will never be repeated.

Algorithm:

Arrange a number of points with initial parameters x, y, speen, direction and assign a random speed and direction to each. After each iteration of movement, analyze the distances between each point. If 2 points are within a certain distance of each other, draw a line between them.

Just Survive Until Spring

I haven’t produced any new artwork since the football season started, and I’ve got somewhat of a life back now that it’s over. So I present a new work: Just Survive Until Spring. It honors how I’ve felt the last 5 months ;)

Additionally, I have decided to undertake an experiment. I will be releasing this image, full resolution, for you all to download and print for just $1.99. This will just cover bandwidth and service charges for processing the purchase. I will be releasing the purchase URL here, on flicker, behance and twitter when it’s available.

I will still offer limited edition, signed prints for collectors.

JustMakeItUntilSpring

Now in Processing

I’ve got the Particle system almost completlely ported over to Processing. It seems to be running much quicker and I think the performance gain will be even more apparant as I add in more media inputs.

processing0